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07_Commerce.xlsx

3 hojas · 13 tablas

Magical Commerce

Table 1: Item | Method* | Doesn't Discern

ItemMethod*Doesn't DiscernRisks
Item triggered by use or wear Equip it Command words, charges, or other obscure usages/effects Curse
Weapon or armor with magic bonusUse it in deadly combat for 1 round, or train for 1 dayCommand words, charges, or other obscure usages/effectsCurse
Item, ring, rod, or staff usable by mages Arcane Dabbling throw Command words or charges Backfire on a 1-3
PotionTake a sipDiscerns effects fullyPoison
Potion Alchemy throw after 1 round of examining Discerns effects fully None
Common, uncommon, and/or rare itemMagical Engineering throw, after 1 turn of examiningCommand words, charges, curses, or other obscure usages/effectsNone
Very rare or legendary item Loremastery throw, after 1 turn of examining Command words, charges, curses, or other obscure usages/effects None
Any magic itemMagical Research projectDiscerns effects fullyNone
* Methods requiring a proficiency throw can only be tried once per level per item

Table 2: Service | Cost

ServiceCost
Buy blank spell books, parchment, papyrus, and ink By item
Commission manufacture of workshop and laboratory componentsBy commission
Hire alchemist to identify potion (1 turn, 3+) 40gp
Hire sage to identify item with Magical Engineering (1 turn, 3+)40gp
Hire sage to identify item with Loremastery (1 turn, 18+) 40gp
Hire mage to identify item (3 weeks, 8+)2,00gp
Purchase arcane spellcasting services By spell
Purchase magic items from vault225% base cost
Purchase special components from vaults 110% component cost
Purchase 1st level spell formula100gp
Purchase 2nd level spell formula 200gp
Purchase 3rd level spell formula400gp
Purchase 4th level spell formula 1,000gp
Purchase 5th level spell formula3,00gp
Purchase 6th level spell formula 7,000gp
Recruit mages, alchemists, engineers, or sagesBy hireling type*
Sell magic items found or looted to Tower Base cost
Sell magic items created by seller to Tower200% base cost
Sell special components to Tower 90% base cost
* All transactions subject to Equipment Availability/Hireling Availability and Judge’s discretion.

Table 3: Spell Level | Class I | Class II

Spell LevelClass IClass IIClass IIIClass IVClass VClass VICost
Divine - 1st lvl 4d4×100 4d10×10 4d4×10 6d10 4d6 2d4 5gp
Divine - 2nd lvl4d6×1012d64d64d42d41d610gp
Divine - 3rd lvl 8d6 4d6 2d6 2d4 1d6 - 45gp
Divine - 4th lvl6d62d62d31d3--185gp
Divine - 5th lvl 4d4 2d3 1d4 1d4-3 - - 900gp
Divine - 6th lvl2d31d31d8-6---3,600gp
Arcane - 1st lvl 2d4×100 2d10×10 2d4×10 3d10 2d6 1d4 5gp
Arcane - 2nd lvl2d6×106d62d62d41d41d310gp
Arcane - 3rd lvl 4d6 2d6 2d3 1d4 1d3 - 45gp
Arcane - 4th lvl3d62d21d31d3-1--185gp
Arcane - 5th lvl 2d4 1d3 1d2 1d10-9 - - 900gp
Arcane - 6th lvl1d31d3-11d8-7---3,600gp
* This is for buying spells; adventurers wishing to sell spells have a 1 in 6 chance of being able to sell each spell slot per day for the prices above, with a max at each spell level of 9 – (market class + spell level)

Table 4: Spell Level | Upfront Fee | Monthly Fee

Spell LevelUpfront FeeMonthly FeeSpell LevelUpfront FeeMonthly Fee
1st lvl 40gp 1gp4th lvl 440gp 15gp
2nd lvl5gp2gp5th lvl1,365gp40gp
3rd lvl 160gp 5gp6th lvl 4,515gp 135gp

Table 5: Item Type | Class I | Class II

Item TypeClass IClass IIClass IIIClass IVClass VClass VI
Potion 37 9 5 1 50% 10%
Ring92130%10%-
Scroll 53 13 7 2 70% 20%
Rod/Wand/Staff92130%10%-
Miscellaneous Weapon 9 2 1 30% 10% -
Sword3795150%10%
Miscellaneous Item 9 2 1 30% 10% -
Armor & Shield144240%20%10%

Table 6: Magic Item Price | Class I | Class II

Magic Item PriceClass IClass IIClass IIIClass IVClass VClass VI
1gp or less 2,750 700 425 100 35 15
2-10gp30070351031
11-100gp 20 5 2 1 25% 10%
101-1,000gp72125%10%5%
1,001-10,000gp 2 1 25% 10% 5% 1%
10,001gp or more25%10%3%1%NANA

Mercantile Ventures

Table 1: Market | Baseline | Baseline

Market ClassBaseline CargoBaseline TollBaseline TariffBaseline ConsignmentsBaseline PassengersMax Investment Per Month
I 30,000 st 0.2cp/st 20% and 5% 4,000 st 2d6+1 × 10 100,000gp*
II7,500 st0.2cp/st20% and 5%1,000 st6d625,000gp
III 3,750 st 0.2cp/st 20% and 5% 500 st 4d4 10,000gp
IV1,000 st0.1 cp/st20% and 5%120 st2d35,00gp
V 400 st 0.1 cp/st 20% and 5% 50 st 1d4 2,000gp
VI150 stNoneNone20 st1d2-11,00gp
* Per 20,000 families

Table 2: Situation | Market Impact

SituationMarket Impact
Destination is Class I or Class II market +1
Destination is Class III or Class IV market0
Destination is Class V or Class VI market -1
Destination is within range of trade of current market+1
Destination is mysterious, unknown, legendary, etc. -3
Route travels exclusively on roads, rivers, and coastlines+1
Route travels through any desert, mountains, and/or ocean terrain -1 per 24-mile hex
Route travels on river when sea route of equal or lesser length to same destination is available-3
Route travels on road when river route to same destination is available -3
Route travels on road when sea route to same destination is available-8
Date of departure is more than 3 days away and less than 10 days away 0
Date of departure is less than 3 days away or more than 10 days away-1/day
Carrier has safely delivered passengers or merchandise on route to +1 destination in last 30 days

Table 3: Adjusted Die Roll | Assessment of Supply & | Reaction to

Adjusted Die Roll (2d6)Assessment of Supply & Demand ResultReaction to Negotiation ResultContract of Carriage Result
2- False Assessment Outraged refusal Jeering Refusal
3 – 5Failed AssessmentRefusalSkepticism
6 – 8 Expertise Is Required Negotiations continue Assurances demanded
9 – 1Partial AssessmentGrudging agreementCautious agreement
12+ Successful Assessment Agreement Enthusiastic agreement

Table 4: Vehicle/Animal | Moorage/Stabling | Anchor/Pasture

Vehicle/AnimalMoorage/StablingAnchor/Pasture
Ship 1gp per 50 shp 1gp
Wagon*2gp5sp
Cart*, Elephant 1gp 2sp
Horse5sp1sp
Camel/Donkey/Ox 2sp 4cp
* Cost of the cart or wagon’s animals is included

Table 5: Type of Transport | Crew | Work Rate

Type of TransportCrewWork RateTotal Time*Total Cost*
1 pack donkey (20 st) 1 worker 40 st / hour 3 turns 0.5cp
1 pack mule (40 st)1 worker40 st / hour1 hour1cp
1 pack camel (60 st) 1 worker 40 st / hour 1.5 hours 1.5cp
1 pack horse (80 st)1 worker40 st / hour2 hours2cp
1 cart (320 st) 2 workers 40 st / hour 4 hours 8cp
1 wagon (640 st)4 workers40 st / hour4 hours16cp
1 barge, small (2,000 st) 5 workers 20 st / hour 2.5 days 1gp
1 barge, large (9,000 st)10 workers20 st / hour5 days 5 hours4.5gp
1 barge, huge (180,000) 50 workers 20 st / hour 22 days 4 hours 90gp
1 sailing ship, small (10,000 st)12 workers20 st / hour5 days 2 hours5gp
1 sailing ship, large (30,000 st) 20 workers 20 st / hour 9 days 3 hours 15gp
1 sailing ship, huge (50,000 st)40 workers20 st / hour7 days 6 hours25gp
Warehouse 10 workers 20 st / hour 1 hour / 200 st 1gp / 100 st
* Doubled if loading vessels at anchor or caravans outside in pasture.

Table 6: Distance | Consignment | Passenger

DistanceConsignmentPassenger
Road 24 miles 1.25cp / st 1gp / passenger
River 96 miles1.25cp / st1gp / passenger
Sea 480 miles 1.25cp / st 1gp / passenger

Merchandise Arbitrage

Table 1: Common Merchandise | Container | Price / St

Common MerchandiseContainerPrice / StPrice StepClass IClass IIClass IIIClass IVClass VClass VI
Grain & vegetables Bags 0.12gp 0.01gp 2,000 500 250 60 25 10
SaltBricks0.15gp0.02gp1,0025012530125
Beer & ale Amphorae 0.15gp 0.02gp 1,000 250 125 30 12 5
PoteryCrates0.15gp0.02gp1,0025012530125
Common wood Bundles 0.17gp 0.02gp 1,000 250 125 30 12 5
Wine & spiritsAmphorae0.19gp0.02gp1,0025012530125
Oil & sauce Amphorae 0.30gp 0.03gp 500 125 60 15 6 3
Preserved fishAmphorae0.45gp0.04gp500125601563
Preserved meat Amphorae 1gp 0.1gp 500 125 60 15 6 3
GlasswareCrates1.5gp0.15gp2506030831
Rare wood Bundles 2gp 0.2gp 150 40 20 5 2 1
Common metalChests2gp0.2gp1504020521
Common furs Bundles 4.5gp 0.45gp 100 25 12 3 1 1
TextilesRols7.5gp0.75gp1002512311
Dye & pigment Jars 10gp 1gp 75 20 10 2 1 0.4
BotanicalsBags15gp1.5gp752010210.4
Clothing Bags 15gp 1.5gp 75 20 10 2 1 0.4
ToolsCrates15gp1.5gp752010210.4
Armor & weapons Crates 22gp 2.2gp 75 20 10 2 1 0.4
Precious MerchandiseContainerPrice / StPrice StepClass IClass IIClass IIIClass IVClass VClass VI
Monster parts Metamphorae 60gp 6gp 33 8 4 1 0.4 0.2
IvoryTusk wrapping100gp10gp205310.250.1
Rare furs Bundles 100gp 10gp 20 5 3 1 0.25 0.1
SpicesAmphorae100gp10gp205310.250.1
Fine porcelain Crates 100gp 10gp 20 5 3 1 0.25 0.1
Precious metalsChests100gp10gp205310.250.1
Silk Rolls 333gp 33gp 6 2 1 0.2 0.1 0.03
Rare books & artBoxes33gp3gp6210.20.10.03
Semiprecious stones Boxes 1,000gp 100gp 2 1 0.25 0.06 0.03 0.01
GemsBoxes7,500gp750gp0.250.070.030.010.01*0.01*
* Roll 1d4. On a 1–3, the merchandise is semiprecious stones; on a 4, it’s gems. ** If DM is +2 or more, .01 can be sold. If DM is -2 or less .01 can be bought. Otherwise, not available.