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04_Sea_Voyages.xlsx

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Sea Voyages I - Vessels

Table 1: Vessel | Dimensions | Crew

VesselDimensionsCrewCombat SpeedVoyage SpeedCargo (stone)ACSHPCost
LengthBeamHexesSailorsRowersMarinesOar SprintOar CruiseOar SlowSailOar SlowSail
Barge, Small 50’ 13’ 1 5 - - - - - 180’ - 72 2,000 2 15 2,000
Barge, Large15’20’210-----150’-607,002609,00
Barge, Huge 230’ 60’ 4 50 - - - - - 120’ - 48 135,000 2 1,150 180,000
Boat, Row12’6’1-1-210’150’90’-30-10012200gp
Boat, Sail 30’ 10’ 1 3 - - - - - 180’ - 72 400 1 5 1,500gp
Canoe15’5’1-1-210’150’90’-30-600140gp
Galley, 1-Rower 65’ 13’ 1 3 30 - 240’ 150’ 90’ 240’ 30 96 500 2 15 1,500gp
Galley, 1.5-Rower80’14’15505270’180’90’300’30967502202,750gp
Galley, 2-Rower 90’ 14’ 1 5 90 10 270’ 180’ 90’ 240’ 36 96 1,000 2 25 3,350gp
Galley, 2.5-Rower15’19’21012010300’240’120’360’48961,2502456,00gp
Galley, 3-Rower 130’ 18.5’ 2 15 170 15 330’ 270’ 150’ 240’ 54 96 1,500 2 55 7,500gp
Galley, 4-Rower140’18.5’21518075300’240’120’180’48722,0026510,000gp
Galley, 5-Rower 150’ 18.5’ 3 20 300 75 270’ 240’ 120’ 150’ 48 66 5,750 2 120 16,250gp
Galley, 6-Rower155’25’320336100270’210’120’150’42606,00214020,000gp
Galley, 8-Rower 320’ 25’ 5 50 440 150 240’ 210’ 120’ 150’ 42 60 8,000 2 200 30,000gp
Longship65’13’11560(75)210’150’90’240’30902,002304,00gp
Raft Varies Varies 1 - 1 - 180’ 120’ 60’ - 24 - 150 0 1 150gp
Sailing Ship, Small75’25’112-----240’-9610,0027510,000gp
Sailing Ship, Large 100’ 25’ 2 20 - - - - - 180’ - 72 30,000 2 200 20,000gp
Sailing Ship, Huge15’30’240-----180’-6050,00240060,000gp

Table 2: 2d6 | Wind | Sail

2d6Wind SpeedsSail SpeedOar SpeedNext Day’s WindSpecial Effect
2, 3, 4 Still Γ—0 Γ—1 -2 None
5, 6GentleΓ—1/2Γ—1-1None
7, 8, 9 Moderate Γ—1 Γ—1 0 None
10, 1StrongΓ—3/2Γ—1+1Cannot tack unless master mariner
12, 13 Very Strong Γ—2/3 Γ—2/3 +2 Cannot tack, Windy conditions
14GaleΓ—2/3 or 0Γ—2/3 or 0+4Damaged or drift, Stormy conditions

Table 3: D12 | WWiinndd DDiirreeccttiioonn

D12WWiinndd DDiirreeccttiioonn
1 Northerly
2Northeasterly
3 Easterly
4Southeasterly
5 Southerly
6Southwesterly
7 Westerly
8Northwesterly
9 – 12 Prevailing wind direction

Table 4: Feature Perceived | Daylight | Full

Feature PerceivedDaylightFull MoonlightHalf MoonlightStarlight
Coastline 12 miles 6 miles 3 miles 1.5miles
Vesel6 miles3 miles1.5 miles4,00’
Fire 6 miles 6 miles 6 miles 6 miles
Flying Creatures1,800’900’450’25’
Submerged Creatures 120’ 60’ 30’ 15’

Sea Voyages II - Combat

Table 1: Missile Weapon | Short | Med.

Missile Weapon Range by HexShortMed.LongDouble Long
Arbalest 0 – 2 3 – 4 5 – 8 9 – 16
Crossbow0 – 23 – 45 – 78 – 14
Composite Bow 0 – 2 3 – 4 5 – 6 7 – 12
Javelin/Spear0123 – 4
Long Bow 0 – 2 3 – 4 5 – 6 7 – 12
Short Bow0 – 234 – 56 – 10
Sling 0 – 1 2 3 – 4 5 – 8
Sling-Staff0 – 234 – 56 – 10
Other (thrown) 0 0 1 2

Table 2: Activity | Civilized | Borderlands

ActivityCivilizedBorderlandsOutlandsUnsettled
Anchored/Beached (day) None None None Once per 12 hours
Anchored/Beached (night)Once per 7 nightsOnce per 3 nightsOnce per 12 hoursOnce per 12 hours
Fishing Once per attempt Once per attempt Once per attempt Once per attempt
SearchingOnce per hourOnce per hourOnce per hourOnce per hour
Sailing/Rowing Once per 24-mile hex Once per 24-mile hex Once per 24-mile hex Once per 24-mile hex
Sailing/Rowing (trade route)Once per 6-mile hexOnce per 6-mile hexOnce per 6-mile hexOnce per 6-mile hex

Table 3: Vessel | Hexes

Vessel Combat SpeedHexes Moved
480’* 8
450’*7.5
420’* 7
390’*6.5
360’ 6
30’5.5
300’ 5
270’4.5
240’ 4
210’3.5
180’ 3
150’2.5
120’ 2
90’1.5
60’ 1
30’0.5
* Only possible for 1.5-rower, 2-rower, and 2.5-rower galleys running in front of a strong wind.

Table 4: Civilized | Civilized or | Borderlands

Civilized ++ TTrraaddee RouteCivilized or Borderlands + Trade RouteBorderlands oorr OOuuttllaannddss ++ Trade RouteOutlands or Unsettled + Trade RouteUnsettled
Column Shift, Roll Again 1 1 1 1 -
No Encounter2 - 132 – 122 – 122 – 11 – 10
Civilized Encounter 14 - 20 13 – 18 13 – 16 12 - 14 -
Monster Encounter-1917 – 1915 – 181 – 17
Nautical Encounter - 20 20 19 - 20 18 - 20

Table 5: Ramming Vessel | Damage

Ramming VesselDamage
Galley, 1-rower 3d6  structural damage
Galley, 1.5-rower4d6  structural damage
Galley, 2-rower 5d6  structural damage
Galley, 2.5 rower7d6  structural damage
Galley, 3 rower 8d6  structural damage
Galley, 4 rower9d6  structural damage
Galley, 5 rower 11d6  structural damage
Galley, 6 rower12d6  structural damage
Galley, 8 rower 13d6  structural damage

Table 6: Dice Roll (1d20) | Civilized | Borderlands

Dice Roll (1d20)CivilizedBorderlandsOutlandsUnsettled
Common 1-14 1-12 1-10 1-8
Uncommon15-1913-181-159-14
Rare 20 19-20 16-19 15-18
Very Rare--2019-20

Table 7: Evading vessel is | Time to Catch

Evading vessel isTime to Catch
Faster than pursuer Cannot be caught
0’ – 30’/round slower1d6+2 hours
31’ –60’/round slower 1d3+1 hours
61’ – 90’/round slower1d3 hours
91’ – 120’/round slower 2d6+1 turns
121’ – 150’/ round slower2d6-1 turns