05_Warfare.xlsx
3 hojas · 25 tablas
Warfare I - Supply
Table 1: Unit | Cost Per | Cost Per
| Unit Scale | Cost Per Infantry Unit | Cost Per Cavalry Unit | |
| Platoon 15gp 60gp | |||
| Company | 60gp | 240gp | |
| Battalion 240gp 960gp | |||
| Brigade | 960gp | 3,840gp |
Table 2: Army Size | Column Length | Speed
| Army Size | Column Length | Speed Multiplier | |
| Less than 16 brigades 3 miles (1 hex) ×1 | |||
| 16 – 26 brigades | 6 miles (1 hex) | ×2/3 | |
| 27 – 32 brigades 9 miles (1.5 hexes) ×1/2 | |||
| 33 brigades or more | 12 miles (2 hexes) | ×1/3 |
Table 3: Army A’s Stance | Army B’s Stance
| Army A’s Stance | Army B’s Stance | ||
| Offensive | Defensive | Evasive | |
| Offensive | Pitched Battle Pitched Battle Rear Guard Action | ||
| Defensive | Pitched Battle | No Battle | No Battle |
| Evasive | Rear Guard Action No Battle No Battle |
Table 4: Each Hex of Terrain | Counts as
| Each Hex of Terrain | Counts as | ||
| Barrens, Desert 4 hexes | |||
| Jungle, Mountain, Swamp | 2 hexes | ||
| Hills, Forest 3/2 hexes | |||
| Grassland, Shrubland | 1 hex | ||
| Road 1/2 hex | |||
| Navigable Waterway | No hexes |
Table 5: Army Size | Market Class
| Army Size | Market Class | ||
| 72,000 troops or more II | |||
| 36,001 – 72,000 troops | III | ||
| 12,001 – 36,000 troops IV | |||
| 3,001 - 12,000 troops | V | ||
| 1,200 - 3,000 troops VI |
Table 6: Army A’s Stance | Army B’s Stance
| Army A’s Stance | Army B’s Stance | ||
| Offensive | Defensive | Evasive | |
| Offensive | Meeting Engagement Meeting Engagement Skirmish | ||
| Defensive | Meeting Engagement | No Battle | No Battle |
| Evasive | Skirmish No Battle No Battle |
Table 7: Army A’s Stance | Army B’s Stance (Unaware)
| Army A’s Stance (Aware) | Army B’s Stance (Unaware) | ||
| Offensive | Defensive | Evasive | |
| Offensive | Deep Envelopment Envelopment Rear Guard Envelopment | ||
| Defensive | Ambush | No Battle | No Battle |
| Evasive | No Battle No Battle No Battle |
Table 8: Army B Reserve
| Army B Reserve | |||
| Army B Right | Army B Center | Army B Left | |
| Army A Left | Army A Center | Army A Right | |
| Army A Reserve |
Table 9: Results of Pillaging | Standard Pillage | “Salt the Earth” (4× time)
| Results of Pillaging | Standard Pillage | “Salt the Earth” (4× time) | |
| Gold Plundered 3d6gp per family 20gp per family | |||
| Supplies Looted | 1d10 x 5gp per family | 50gp per family | |
| Prisoners Taken 1d10 per 10 families 1 prisoner per family | |||
| Families Lost | 1d10 per 10 families | All families lost | |
| Stronghold Reduction 1gp per 1gp plundered 1gp per 1gp plundered |
Table 10: Adjusted Die Roll | Result
| Adjusted Die Roll | Result | ||
| 2- Rout | |||
| 3 – 5 | Fle | ||
| 6 – 8 Waver | |||
| 9 – 1 | Stand Firm | ||
| 12+ Rally |
Table 11: Pursuing Unit | Pursuit Throw
| Pursuing Unit | Pursuit Throw | ||
| Light Cavalry or Flyer 11+ | |||
| Other Cavalry | 14+ | ||
| Light Infantry 14+ | |||
| Other Infantry | 18+ |
Table 12: Morale Roll Modifiers | Modifier
| Morale Roll Modifiers | Modifier | ||
| AArrmmyy MMooddiiffiieerrss ((aappppllyy ttoo aallll uunniittss)) | |||
| Army leader present on battlefield | +1/2 Morale Modifier (round up) | ||
| Army has lost 1/2 or more of its starting units, but less than 2/3 -2 | |||
| Army has lost 2/3 or more of its starting units | -5 | ||
| Army has destroyed more units than opposing army +2 | |||
| Army has lost more units than opposing army | -2 | ||
| Army cannot retreat (surrounded, trapped, etc.) +2 | |||
| Army defending homeland / sacred ground | Judge’s Discretion | ||
| UUnniitt MMooddiiffiieerrss | |||
| Officer attached to unit | + Morale Modifier | ||
| Unit is wavering or disordered -2 | |||
| Unit is adjacent to a broken zone | -2 |
Table 13: Domain Size | AArrmmyy RReeqquuiirreedd | TTiimmee RReeqquuiirreedd
| Domain Size | AArrmmyy RReeqquuiirreedd | TTiimmee RReeqquuiirreedd | |
| 1 – 500 families 600 troops 1 day | |||
| 501 – 2,500 families | 2,400 troops | 1d3 days | |
| 2,501 – 7,500 families 7,200 troops 1d4 days | |||
| 7,500 – 12,500 families | 12,000 troops | 1d6 days | |
| 12,501+ families 24,000 troops 1d8 days |
Table 14: Circumstance | Modifier
| Circumstance | Modifier | ||
| Commander or Lieutenant personally leading unit +1 | |||
| Unit facing broken zone | +2 | ||
| Opposing army surprised (first battle turn only) +2 | |||
| Opposing army occupies advantageous terrain (hill, ridgeline) | -2 |
Warfare II - Recon
Table 1: Reconnaissance Modifiers | Modifier
| Reconnaissance Modifiers | Modifier | ||
| Army Size | |||
| Opposing army has 600 or fewer troops total | -2 | ||
| Opposing army has only 601 to 3,000 troops -1 | |||
| Opposing army has 3,001 to 12,000 troops total | 0 | ||
| Opposing army has 12,001 to 36,000 troops total +1 | |||
| Opposing army has 36,001 to 72,000 troops total | +2 | ||
| Opposing army has 72,001 or more troops +3 | |||
| Proximity of Armies | |||
| Armies are in same 6-mile hex +2 | |||
| Armies are in adjacent 6-mile hexes | +1 | ||
| Armies are in same 24-mile hex 0 | |||
| Armies are 1 or more 24-mile hexes away from each other | -1/hex | ||
| Leadership | |||
| Observing army’s leader has higher strategic ability than opposing army’s leader | +1 | ||
| Opposing army’s leader has higher strategic ability than observing army’s leader -1 | |||
| Magic, Spies, and Stratagems | |||
| Observing army can observe opposing army with magic (greater clairvoyance, scry, etc.) Varies | |||
| Opposing army can camouflage location with magic (hidden host, illusory terrain, etc.) | Varies | ||
| Observing army has spy infiltrated within opposing army +1/spy | |||
| Observing army can observe opposing army from the air | +2 | ||
| Observing army has stratagem to reconnoiter or scout enemy position (Judge’s discretion) Varies | |||
| Opposing army has stratagem to deceive or trick scouts (Judge’s discretion) | Varies | ||
| Scouting and Screening Troops | |||
| Observing army scouting with 6 to 20 units | +1 | ||
| Observing army scouting with 21 to 100 units +2 | |||
| Observing army scouting 101 or more units | +3 | ||
| Opposing army screened by 6 to 20 units -1 | |||
| Opposing army screened by 21 to 100 units | -2 | ||
| Opposing army screened by 101 or more units -3 | |||
| Observing army has more cavalry units in total than opposing army | +1 | ||
| Opposing army has more cavalry units in total than observing army -1 | |||
| Terrain | |||
| Opposing army is in barrens (any), desert (any), grasslands (any), scrubland (low, sparse) +1 | |||
| Opposing army is in forest (taiga), hills (rocky),scrubland (high, dense), swamp (marshy) | 0 | ||
| Opposing army is in forest (deciduous), hills (forested), jungle, mountains (any), swamp 0 (scrubby, forested) | |||
| Observing army is more familiar with region than opposing army | +1 | ||
| Opposing army is more familiar with region than observing army -1 |
Table 2: Modified Die Roll | Result
| Modified Die Roll | Result | ||
| 2- Catastrophe | |||
| 3 – 5 | Failure | ||
| 6 – 8 Marginal Success | |||
| 9 – 1 | Suces | ||
| 12+ Major Success |
Table 3: Opposing Army Size | Observing Army Must
| Opposing Army Size | Observing Army Must BBee WWiitthhiinn | ||
| 120 troops or less One 24-mile hex | |||
| 121 – 600 troops | Two 24-mile hexes | ||
| 601 – 3000 troops Three 24-mile hexes | |||
| 3,001 troops or more | Four 24-mile hexes |
Table 4: Degree of Success
| Degree of Success | |||
| Proximity of Armies | Marginal Success | Success | Major Success |
| Same Location (6-mile hex) Location (6-mile hex) Location (6-mile hex) 6-mile Hex Approximate size Approximate size Approximate size Direction of march Direction of march Direction of march Number of divisions Number of divisions Number of divisions Number of units per Number of units per Number of units per division division division Common prisoner Type of each unit Type of each unit Valuable prisoner Strength of each unit Very valuable prisoner | |||
| Same 24-mile Hex | Location (24-mile hex) Approximate size Direction of march Number of divisions | Location (6-mile hex) Approximate size Direction of march Number of divisions Number of units per division Common prisoner | Location (6-mile hex) Approximate size Direction of march Number of divisions Number of units per division Type of each unit Valuable prisoner |
| 1 – 2 Location (within 2 24- Location (24-mile hex) Location (6-mile hex) 24-mile Hexes mile hexes) Approximate size Approximate size Approximate size Direction of march Direction of march Direction of march Number of divisions Number of divisions Number of units per division Common prisoner | |||
| 3 – 4 24-mile Hexes | Location (within 4 24- mile hexes) Approximate size | Location (within 2 24- mile hexes) Approximate size Direction of march | Location (24-mile hex) Approximate size Direction of march Number of divisions |
Warfare III - Siege
Table 1: Adjusted Die Roll | Result
| Adjusted Die Roll | Result | |||||||||||||
| 2- False Information | ||||||||||||||
| 3 – 5 | Nothing | |||||||||||||
| 6 – 8 One piece of information | ||||||||||||||
| 9 – 1 | Two pieces of information | |||||||||||||
| 12+ All known information |
Table 2: Common Prisoner | Valuable Prisoner | VVeerryy VVaalluuaabbllee PPrriis
| Common Prisoner | Valuable Prisoner | VVeerryy VVaalluuaabbllee PPrriissoonneerr | ||||||||||||
| The name, class, approximate The name, class, approximate level, and description The names, classes, approximate levels, and descriptions of the level, and description of the of the opposing army’s leader; and its total opposing army’s leader and division commanders; and its total opposing army’s leader. number of officers. number of officers. | ||||||||||||||
| Whether there are any spies infiltrated into friendly army by opposing army. | Whether there are any spies infiltrated into friendly army by opposing army; and if so, the name, class, approximate level, and description of 1 spy. | Whether there are any spies infiltrated into friendly army by opposing army; and if so, the name, class, approximate level, and description of up to 1d4 spies. | ||||||||||||
| Whether the opposing army is in supply, along with the location Whether the opposing Whether the opposing army is in supply, and the and description of its supply base and the route of its supply line army is in supply. location of its supply base if so. if so. The description of the supply base includes the supply base’s commander, size, stronghold value, and garrison (if any). | ||||||||||||||
| Whether any spellcasters of 7th level or higher are serving in the opposing army. | Whether any spellcasters of 7th level or higher are serving in the opposing army, plus the name, class, and description of the opposing army’s most powerful spellcaster. | The total number of spellcasters of 7th level or higher serving in the opposing army, plus the name, class, approximate level, and description of the opposing army’s most powerful spellcaster. | ||||||||||||
| The morale modifier of the opposing army’s leader The morale modifier of the opposing The morale modifier of the opposing army’s leader and the name and the name and morale modifier of its least- army’s leader. and morale modifier of its most- and least-charismatic commander. charismatic commander. | ||||||||||||||
| The strategic stance of the opposing army. | The strategic stance of the opposing army and the number of siege weapons it is transporting. | The strategic stance of the opposing army and the number and type of siege weapons it is transporting. | ||||||||||||
| Type and strength of each unit in opposing army as well as its Type of each unit in opposing army. Type and strength of each unit in opposing army. strategic objective. | ||||||||||||||
| Judge’s choice of any of the above or other piece of common information | Judge’s choice of any of the above or other piece of valuable information | Judge’s choice of any of the above or another piece of very valuable information |
Table 3: Quick Reference
| Quick Reference | ||||||||||||||
| 1 point of unit capacity requires… | ||||||||||||||
| 2 blockading units, or | ||||||||||||||
| 1/2 blockading ship, or | ||||||||||||||
| 250’ of circumvallation | ||||||||||||||
| Minimum 20 units / 10 ships / 5000’ |
Table 4: Equipment | Bonus Units
| Equipment | Bonus Units | |||||||||||||
| Ballista, Light (10) 1 | ||||||||||||||
| Ballista, Medium (5) | 1 | |||||||||||||
| Ballista, Heavy 2 | ||||||||||||||
| Battering Rams / Screws (6) | 1 | |||||||||||||
| Catapult, Light 2 | ||||||||||||||
| Catapult, Medium | 3 | |||||||||||||
| Catapult, Heavy 6 | ||||||||||||||
| Hoists (10) | 1 | |||||||||||||
| Siege Tower, Standard 1 | ||||||||||||||
| Siege Tower, Large | 2 | |||||||||||||
| Siege Tower, Huge 8 | ||||||||||||||
| Trebuchet, Light | 6 | |||||||||||||
| Trebuchet, Medium 15 | ||||||||||||||
| Trebuchet, Heavy | 18 |
Table 5: Stronghold Site | Duration
| Stronghold Site | Duration Modifier | |||||||||||||
| Mountain (Sogdian Rock, the Acropolis) ×5 | ||||||||||||||
| Island (Tyre, Mont. St. Michel) | ×4 | |||||||||||||
| Peninsula (Constantinople) ×3 | ||||||||||||||
| Riverbank (Rhine river castles) | ×2 |
Table 6: Stronghold’s | Besieging Army’s Unit Advantage
| Stronghold’s Structural HP | Besieging Army’s Unit Advantage | |||||||||||||
| 22 –– 11 | 44 –– 33 | 01 –– 55 | 51 –– 11 | 03 –– 61 | 05 –– 13 | 57 –– 15 | 001 –– 67 | 002 –– 101 | 003 –– 102 | 004 –– 103 | 005 –– 104 | 006 –– 105 | +106 | |
| 1 – 3,000 | 45 23 9 6 3 2 1 1 0 0 0 0 0 0 | |||||||||||||
| 4 – 6,000 | 90 | 45 | 18 | 12 | 6 | 4 | 2 | 2 | 1 | 1 | 0 | 0 | 0 | 0 |
| 7 – 9,000 | 135 68 27 18 9 5 4 3 1 1 1 1 0 0 | |||||||||||||
| 10 – 12,000 | 180 | 90 | 36 | 24 | 12 | 7 | 5 | 4 | 2 | 1 | 1 | 1 | 1 | 1 |
| 13 – 15,000 | 225 113 45 30 15 9 6 5 2 2 1 1 1 1 | |||||||||||||
| 16 – 20,000 | - | 150 | 60 | 40 | 20 | 12 | 8 | 6 | 3 | 2 | 2 | 1 | 1 | 1 |
| 21 – 30,000 | - 225 90 60 30 18 12 9 5 3 2 2 2 1 | |||||||||||||
| 31 – 50,000 | - | - | 150 | 100 | 50 | 30 | 20 | 15 | 8 | 5 | 4 | 3 | 3 | 2 |
| 51 – 75,000 | - - 225 150 75 45 30 23 11 8 6 5 4 3 | |||||||||||||
| 76 – 100,000 | - | - | - | 200 | 100 | 60 | 40 | 30 | 15 | 10 | 8 | 6 | 5 | 4 |
| 101 – 125,000 | - - - 250 125 75 50 38 19 13 9 8 6 5 | |||||||||||||
| 126 – 150,000 | - | - | - | - | 200 | 120 | 80 | 60 | 30 | 20 | 15 | 12 | 10 | 9 |
| 151 – 200,000 | - - - - 250 150 100 75 38 25 19 15 13 11 | |||||||||||||
| 201 – 250,000 | - | - | - | - | - | 180 | 120 | 90 | 45 | 30 | 23 | 18 | 15 | 13 |
| 251 – 300,000 | - - - - - 210 140 105 53 35 26 21 18 15 | |||||||||||||
| 301,000+ | - | - | - | - | - | 240 | 160 | 120 | 60 | 40 | 30 | 24 | 20 | 17 |
Table 7: Artillery Type | Daily Damage | Daily Damage
| Artillery Type | Daily Damage v. Wood | Daily Damage vv.. SSttoonnee | Shots Fired Per Day | Daily Ammo Cost | Maximum Range | |||||||||
| Light Ballista | 775 - 1,440 15gp 600’ | |||||||||||||
| Medium Ballista | 1,500 | - | 1,40 | 45gp | 600’ | |||||||||
| Heavy Ballista | 2,250 75 720 100gp 900’ | |||||||||||||
| Light Catapult | 2,250 | 75 | 720 | 100gp | 900’ | |||||||||
| Medium Catapult | 3,750 125 720 600gp 900’ | |||||||||||||
| Heavy Catapult | 2,500 | 275 | 480 | 1,500gp | 120’ | |||||||||
| Light Trebuchet | 2,500 275 480 1,500gp 1200’ | |||||||||||||
| Medium Trebuchet | 2,00 | 625 | 360 | 1,350gp | 150’ | |||||||||
| Heavy Trebuchet | 2,250 750 360 2,900gp 1800’ |