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05_Warfare.xlsx

3 hojas · 25 tablas

Warfare I - Supply

Table 1: Unit | Cost Per | Cost Per

Unit ScaleCost Per Infantry UnitCost Per Cavalry Unit
Platoon 15gp 60gp
Company60gp240gp
Battalion 240gp 960gp
Brigade960gp3,840gp

Table 2: Army Size | Column Length | Speed

Army SizeColumn LengthSpeed Multiplier
Less than 16 brigades 3 miles (1 hex) ×1
16 – 26 brigades6 miles (1 hex)×2/3
27 – 32 brigades 9 miles (1.5 hexes) ×1/2
33 brigades or more12 miles (2 hexes)×1/3

Table 3: Army A’s Stance | Army B’s Stance

Army A’s StanceArmy B’s Stance
OffensiveDefensiveEvasive
OffensivePitched Battle Pitched Battle Rear Guard Action
DefensivePitched BattleNo BattleNo Battle
EvasiveRear Guard Action No Battle No Battle

Table 4: Each Hex of Terrain | Counts as

Each Hex of TerrainCounts as
Barrens, Desert 4 hexes
Jungle, Mountain, Swamp2 hexes
Hills, Forest 3/2 hexes
Grassland, Shrubland1 hex
Road 1/2 hex
Navigable WaterwayNo hexes

Table 5: Army Size | Market Class

Army SizeMarket Class
72,000 troops or more II
36,001 – 72,000 troopsIII
12,001 – 36,000 troops IV
3,001 - 12,000 troopsV
1,200 - 3,000 troops VI

Table 6: Army A’s Stance | Army B’s Stance

Army A’s StanceArmy B’s Stance
OffensiveDefensiveEvasive
OffensiveMeeting Engagement Meeting Engagement Skirmish
DefensiveMeeting EngagementNo BattleNo Battle
EvasiveSkirmish No Battle No Battle

Table 7: Army A’s Stance | Army B’s Stance (Unaware)

Army A’s Stance (Aware)Army B’s Stance (Unaware)
OffensiveDefensiveEvasive
OffensiveDeep Envelopment Envelopment Rear Guard Envelopment
DefensiveAmbushNo BattleNo Battle
EvasiveNo Battle No Battle No Battle

Table 8: Army B Reserve

Army B Reserve
Army B RightArmy B CenterArmy B Left
Army A LeftArmy A CenterArmy A Right
Army A Reserve

Table 9: Results of Pillaging | Standard Pillage | “Salt the Earth” (4× time)

Results of PillagingStandard Pillage“Salt the Earth” (4× time)
Gold Plundered 3d6gp per family 20gp per family
Supplies Looted1d10 x 5gp per family50gp per family
Prisoners Taken 1d10 per 10 families 1 prisoner per family
Families Lost1d10 per 10 familiesAll families lost
Stronghold Reduction 1gp per 1gp plundered 1gp per 1gp plundered

Table 10: Adjusted Die Roll | Result

Adjusted Die RollResult
2- Rout
3 – 5Fle
6 – 8 Waver
9 – 1Stand Firm
12+ Rally

Table 11: Pursuing Unit | Pursuit Throw

Pursuing UnitPursuit Throw
Light Cavalry or Flyer 11+
Other Cavalry14+
Light Infantry 14+
Other Infantry18+

Table 12: Morale Roll Modifiers | Modifier

Morale Roll ModifiersModifier
AArrmmyy MMooddiiffiieerrss ((aappppllyy ttoo aallll uunniittss))
Army leader present on battlefield+1/2 Morale Modifier (round up)
Army has lost 1/2 or more of its starting units, but less than 2/3 -2
Army has lost 2/3 or more of its starting units-5
Army has destroyed more units than opposing army +2
Army has lost more units than opposing army-2
Army cannot retreat (surrounded, trapped, etc.) +2
Army defending homeland / sacred groundJudge’s Discretion
UUnniitt MMooddiiffiieerrss
Officer attached to unit+ Morale Modifier
Unit is wavering or disordered -2
Unit is adjacent to a broken zone-2

Table 13: Domain Size | AArrmmyy RReeqquuiirreedd | TTiimmee RReeqquuiirreedd

Domain SizeAArrmmyy RReeqquuiirreeddTTiimmee RReeqquuiirreedd
1 – 500 families 600 troops 1 day
501 – 2,500 families2,400 troops1d3 days
2,501 – 7,500 families 7,200 troops 1d4 days
7,500 – 12,500 families12,000 troops1d6 days
12,501+ families 24,000 troops 1d8 days

Table 14: Circumstance | Modifier

CircumstanceModifier
Commander or Lieutenant personally leading unit +1
Unit facing broken zone+2
Opposing army surprised (first battle turn only) +2
Opposing army occupies advantageous terrain (hill, ridgeline)-2

Warfare II - Recon

Table 1: Reconnaissance Modifiers | Modifier

Reconnaissance ModifiersModifier
Army Size
Opposing army has 600 or fewer troops total-2
Opposing army has only 601 to 3,000 troops -1
Opposing army has 3,001 to 12,000 troops total0
Opposing army has 12,001 to 36,000 troops total +1
Opposing army has 36,001 to 72,000 troops total+2
Opposing army has 72,001 or more troops +3
Proximity of Armies
Armies are in same 6-mile hex +2
Armies are in adjacent 6-mile hexes+1
Armies are in same 24-mile hex 0
Armies are 1 or more 24-mile hexes away from each other-1/hex
Leadership
Observing army’s leader has higher strategic ability than opposing army’s leader+1
Opposing army’s leader has higher strategic ability than observing army’s leader -1
Magic, Spies, and Stratagems
Observing army can observe opposing army with magic (greater clairvoyance, scry, etc.) Varies
Opposing army can camouflage location with magic (hidden host, illusory terrain, etc.)Varies
Observing army has spy infiltrated within opposing army +1/spy
Observing army can observe opposing army from the air+2
Observing army has stratagem to reconnoiter or scout enemy position (Judge’s discretion) Varies
Opposing army has stratagem to deceive or trick scouts (Judge’s discretion)Varies
Scouting and Screening Troops
Observing army scouting with 6 to 20 units+1
Observing army scouting with 21 to 100 units +2
Observing army scouting 101 or more units+3
Opposing army screened by 6 to 20 units -1
Opposing army screened by 21 to 100 units-2
Opposing army screened by 101 or more units -3
Observing army has more cavalry units in total than opposing army+1
Opposing army has more cavalry units in total than observing army -1
Terrain
Opposing army is in barrens (any), desert (any), grasslands (any), scrubland (low, sparse) +1
Opposing army is in forest (taiga), hills (rocky),scrubland (high, dense), swamp (marshy)0
Opposing army is in forest (deciduous), hills (forested), jungle, mountains (any), swamp 0 (scrubby, forested)
Observing army is more familiar with region than opposing army+1
Opposing army is more familiar with region than observing army -1

Table 2: Modified Die Roll | Result

Modified Die RollResult
2- Catastrophe
3 – 5Failure
6 – 8 Marginal Success
9 – 1Suces
12+ Major Success

Table 3: Opposing Army Size | Observing Army Must

Opposing Army SizeObserving Army Must BBee WWiitthhiinn
120 troops or less One 24-mile hex
121 – 600 troopsTwo 24-mile hexes
601 – 3000 troops Three 24-mile hexes
3,001 troops or moreFour 24-mile hexes

Table 4: Degree of Success

Degree of Success
Proximity of ArmiesMarginal SuccessSuccessMajor Success
Same  Location (6-mile hex)  Location (6-mile hex)  Location (6-mile hex) 6-mile Hex  Approximate size  Approximate size  Approximate size  Direction of march  Direction of march  Direction of march  Number of divisions  Number of divisions  Number of divisions  Number of units per  Number of units per  Number of units per division division division  Common prisoner  Type of each unit  Type of each unit  Valuable prisoner  Strength of each unit  Very valuable prisoner
Same 24-mile Hex Location (24-mile hex)  Approximate size  Direction of march  Number of divisions Location (6-mile hex)  Approximate size  Direction of march  Number of divisions  Number of units per division  Common prisoner Location (6-mile hex)  Approximate size  Direction of march  Number of divisions  Number of units per division  Type of each unit  Valuable prisoner
1 – 2  Location (within 2 24-  Location (24-mile hex)  Location (6-mile hex) 24-mile Hexes mile hexes)  Approximate size  Approximate size  Approximate size  Direction of march  Direction of march  Direction of march  Number of divisions  Number of divisions  Number of units per division  Common prisoner
3 – 4 24-mile Hexes Location (within 4 24- mile hexes)  Approximate size Location (within 2 24- mile hexes)  Approximate size  Direction of march Location (24-mile hex) Approximate size Direction of march Number of divisions

Warfare III - Siege

Table 1: Adjusted Die Roll | Result

Adjusted Die RollResult
2- False Information
3 – 5Nothing
6 – 8 One piece of information
9 – 1Two pieces of information
12+ All known information

Table 2: Common Prisoner | Valuable Prisoner | VVeerryy VVaalluuaabbllee PPrriis

Common PrisonerValuable PrisonerVVeerryy VVaalluuaabbllee PPrriissoonneerr
The name, class, approximate The name, class, approximate level, and description The names, classes, approximate levels, and descriptions of the level, and description of the of the opposing army’s leader; and its total opposing army’s leader and division commanders; and its total opposing army’s leader. number of officers. number of officers.
Whether there are any spies infiltrated into friendly army by opposing army.Whether there are any spies infiltrated into friendly army by opposing army; and if so, the name, class, approximate level, and description of 1 spy.Whether there are any spies infiltrated into friendly army by opposing army; and if so, the name, class, approximate level, and description of up to 1d4 spies.
Whether the opposing army is in supply, along with the location Whether the opposing Whether the opposing army is in supply, and the and description of its supply base and the route of its supply line army is in supply. location of its supply base if so. if so. The description of the supply base includes the supply base’s commander, size, stronghold value, and garrison (if any).
Whether any spellcasters of 7th level or higher are serving in the opposing army.Whether any spellcasters of 7th level or higher are serving in the opposing army, plus the name, class, and description of the opposing army’s most powerful spellcaster.The total number of spellcasters of 7th level or higher serving in the opposing army, plus the name, class, approximate level, and description of the opposing army’s most powerful spellcaster.
The morale modifier of the opposing army’s leader The morale modifier of the opposing The morale modifier of the opposing army’s leader and the name and the name and morale modifier of its least- army’s leader. and morale modifier of its most- and least-charismatic commander. charismatic commander.
The strategic stance of the opposing army.The strategic stance of the opposing army and the number of siege weapons it is transporting.The strategic stance of the opposing army and the number and type of siege weapons it is transporting.
Type and strength of each unit in opposing army as well as its Type of each unit in opposing army. Type and strength of each unit in opposing army. strategic objective.
Judge’s choice of any of the above or other piece of common informationJudge’s choice of any of the above or other piece of valuable informationJudge’s choice of any of the above or another piece of very valuable information

Table 3: Quick Reference

Quick Reference
1 point of unit capacity requires…
2 blockading units, or
1/2 blockading ship, or
250’ of circumvallation
Minimum 20 units / 10 ships / 5000’

Table 4: Equipment | Bonus Units

EquipmentBonus Units
Ballista, Light (10) 1
Ballista, Medium (5)1
Ballista, Heavy 2
Battering Rams / Screws (6)1
Catapult, Light 2
Catapult, Medium3
Catapult, Heavy 6
Hoists (10)1
Siege Tower, Standard 1
Siege Tower, Large2
Siege Tower, Huge 8
Trebuchet, Light6
Trebuchet, Medium 15
Trebuchet, Heavy18

Table 5: Stronghold Site | Duration

Stronghold SiteDuration Modifier
Mountain (Sogdian Rock, the Acropolis) ×5
Island (Tyre, Mont. St. Michel)×4
Peninsula (Constantinople) ×3
Riverbank (Rhine river castles)×2

Table 6: Stronghold’s | Besieging Army’s Unit Advantage

Stronghold’s Structural HPBesieging Army’s Unit Advantage
22 –– 1144 –– 3301 –– 5551 –– 1103 –– 6105 –– 1357 –– 15001 –– 67002 –– 101003 –– 102004 –– 103005 –– 104006 –– 105+106
1 – 3,00045 23 9 6 3 2 1 1 0 0 0 0 0 0
4 – 6,000904518126422110000
7 – 9,000135 68 27 18 9 5 4 3 1 1 1 1 0 0
10 – 12,00018090362412754211111
13 – 15,000225 113 45 30 15 9 6 5 2 2 1 1 1 1
16 – 20,000-1506040201286322111
21 – 30,000- 225 90 60 30 18 12 9 5 3 2 2 2 1
31 – 50,000--15010050302015854332
51 – 75,000- - 225 150 75 45 30 23 11 8 6 5 4 3
76 – 100,000---20010060403015108654
101 – 125,000- - - 250 125 75 50 38 19 13 9 8 6 5
126 – 150,000----200120806030201512109
151 – 200,000- - - - 250 150 100 75 38 25 19 15 13 11
201 – 250,000-----18012090453023181513
251 – 300,000- - - - - 210 140 105 53 35 26 21 18 15
301,000+-----240160120604030242017

Table 7: Artillery Type | Daily Damage | Daily Damage

Artillery TypeDaily Damage v. WoodDaily Damage vv.. SSttoonneeShots Fired Per DayDaily Ammo CostMaximum Range
Light Ballista775 - 1,440 15gp 600’
Medium Ballista1,500-1,4045gp600’
Heavy Ballista2,250 75 720 100gp 900’
Light Catapult2,25075720100gp900’
Medium Catapult3,750 125 720 600gp 900’
Heavy Catapult2,5002754801,500gp120’
Light Trebuchet2,500 275 480 1,500gp 1200’
Medium Trebuchet2,006253601,350gp150’
Heavy Trebuchet2,250 750 360 2,900gp 1800’